Rules and Regulations – Hoops4Heroes – 3ON3 Basketball Tournament Benefiting the Wounded Warriors Project
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Rules and Regulations

Tournament Quick Facts 

3ON3 Style
This tournament will be modeled after other successful national 3ON3 tournament games, including those hosted and promoted by Nike and Gus Macker. Teams of three will be required to pre-register on the website’s Team and Player Registration page. Wherein these rules a particular rule is too vague to apply, of if the rule or circumstance in which a rule would govern is not addressed, please refer to either the Nike Basketball 3ON3 tournament rules, or Gus Macker’s 3ON3 tournament rules.

Team Registration — Closes at midnight on 3/23/17
Teams must pre-register using this website. Registration is completed in two steps. First, a Team Captain must register his or her team and two other players here. Then, the Captain must follow the given directions to make a minimum $80 donation to Wounded Veterans Relief Fund. Instructions for how to make this payment and why it’s important will be emailed to the Team Captain after registering on our website, and they will also be on a page the Captain is re-directed to after registering.

The tournament is structured Sweet 16 style, with double-elimination. Each team will get a minimum of two (2) twenty minute games. The games will be held on a half-court (“full” or regulation-sized half-court) on either the main Green Athletic Complex court, or the Rubin Arena, or the Mahoney Auxiliary Gym.

Games begin at 10 a.m. The morning will be reserved for “round robin” games where each team in each division competes against each other to place for single-elimination afternoon games. After 12 p.m., the first single-elimination round will begin, and games will be played back-to-back according to the brackets until a semi-finals game results in two finalist teams, who will then compete for the title and trophy.

The Green Athletic Complex at PBA will have scoreboards available for the players to view during game time. Click here to learn more about the Rubin Arena, which will be hosting this Tournament.

The divisions will be based on ages and heights. We will do our best to match up teams as competitively and appropriately as possible. You will choose which Division you would like to register your team for initially using the Registration form on our website.

Division I will include the most competitive players who may be taller, bigger, or faster, or who play often.
Division II will include players who are just in it to have a little fun.

We reserve the right to re-classify your Team into a more appropriate Division anytime, including before the Tournament begins or during round robin morning games. We will not re-classify any Team once the single-elimination phase of the Tournament begins.

Teams will be identified by a color or color combination that will be assigned to you at least one (1) week before the Tournament. This will be provided by email to the Team Captain. Teams may create their own jerseys with letters or logos or print on them, provided the jerseys adhere to the color or color combination provided.

Bracketing will begin during round robin tournaments and is in the sole discretion of the Tournament’s directors. The final Tournament bracket will be displayed for review by teams at least 30 minutes prior to the beginning of the single-elimination phase, posted near the entrance of the Rubin Arena. The first round of eliminations will take place within each Division. When Division finals have left only two teams in the Tournament, they will face off for the final game.

Official Tournament Rules

Players and Roster
Teams are allowed four (4) players, with one player being a substitute. Substitute players do not have to be pre-registered, but they must register with your team during in-person registration on the day of the Tournament, or they will not be allowed to compete.

Any player above the age of sixteen (16) years old is eligible to participate in the Hoops4Heroes Tournament. In order to participate in the Tournament, Teams must pre-register. On the day of the Tournament, Team Captains may register with all Players from their team as early as 8 a.m. at the Registration Table in the Rubin Arena, but must be registered in-person no later than 8:30 a.m.

All Players must carry at least one (1) form of picture identification with them at the time of Registration. We must verify that the Player standing before us is the Player who was registered.

At the time of in-person registration, we have the authority to re-classify your Division placement or bracket placement.

Once registered, players may warm-up on the court, use the locker facilities (including the shower), or the fitness center. Basketballs for warm-up and during the Tournament will be provided, but Players may bring their own basketballs (though they will not be allowed to be used during official Tournament games).

Teams will be identified by a color or color combination that will be assigned to you at least one (1) week before the Tournament. This will be provided by email to the Team Captain. Teams may create their own jerseys with letters or logos or print on them, provided the jerseys adhere to the color or color combination provided.

Game Time
Regulation time
Each game will last a minimum of twenty (20) minutes. Games will begin at pre-determined times, so have your Team prepared. Your Team must be on the court to warm-up at least 5 minutes prior to the beginning of game time. Both Teams will warm-up together. Your Team will have a “grace period” if a Player is late or missing of a maximum five (5) minutes before your team triggers an automatic forfeit.

The team with at least one point more than the other will win when the 20-minute game time clock expires. If the 20-minute game time clock expires and it’s tied, the game time is automatically extended for an additional five (5) minutes.

First Overtime: 5 minutes
At the end of the additional five (5) minutes, the team with at least one more point over the other wins.

Second Overtime: 3 minutes
If both teams are tied after twenty-five (25) minutes, the clock stops and is re-set for an additional three (3) minutes. A coin-toss will determine who has first ball. The team with at least one point over the other wins.

Sudden death free-throws
If at the end of the second overtime both teams are tied, a sudden death free-throw round will begin. A coin-toss will determine which team shoots first. One Player from the starting Team shoots a free throw, followed by a free-throw shot from a Player on the other team. Teams may determine among themselves who will shoot these free-throws. If the first Player makes the free-throw shot, but the second Player does not, the game is over and the Team that made the free-throw show wins.

The sudden death round will continue like this until one Team makes a free throw, followed by a missed free-throw attempt from the opposing Team. Players can only shoot once each “round”. Rounds will continue until a winning Team is determined.

Timeouts and Substitutions
During the regulation twenty-minute game time, each Team is entitled to one (1) timeout. Each timeout will last sixty (60) seconds. During this timeout, a team may do whatever they need to do. Players may not leave the court area, however. Legal substitutions may only happen during a timeout. Therefore, there is only one substitution allowed per game.

No timeouts will be allowed during either overtime period.

Unexpected injuries will not require any timeouts. If a Player is injured, the clock will stop and that Player will be given the time they need to vacate the court. A legal substitution may be made for an injured player.

If a player is injured, and there is no substitute player, that game will be forfeited by the team with only two Players.

The games will be played on regulation half-courts. Therefore, each basket will count for one (1) point. Attempts made from the three-point line, if the Players toes are outside of the line (not on the line), which are completed will be rewarded two (2) points.

Basic Play
The game will be conducted in the “street” style of 3ON3 games. For a game ball to be live, it must be checked at the top of the key with an opposing Player. On rebound, a ball must be taken back to the top of the key; behind the three-point line to become live (no check is needed). During this time of take-back, the ball is live and should be treated as such (do not go out of bounds; steals are legal).

Every play begins at the top of the key. A coin toss will determine who gets ball first for any game.

Fouls will be called by the player who was fouled. “Respect the call” is the mantra. Fouls can be called for any of these reasons, including but not limited to:

  • Player has sustained contact to the hands, arms, or other extremities that negatively impacted ball handling or a shot attempt;
  • Player has been injured;
  • Player spots another player committing a ball-handling foul, such as traveling or cupping

For most infractions, turnover of the ball or a re-set of the play is how the foul will be resolved.

Players are encouraged not to call non-obvious or frivolous fouls. This Tournament has a flavor of “street ball” in it. A little bit of contact, especially if it did not substantially affect an attempted shot or severely negatively affect ball-handling, should not be called. It’s part of the game.

However, an accidental hand to the face, for example, is a perfectly legitimate foul to call, and it should be called. A knocking or substantial contact with an arm during a lay-up is another example of a foul that should be called.

A brush of a hand against the body of a shooting Player not be called.

If a Player in control of the ball makes an attempt to score, but calls a foul before the ball has a chance to go in the hoop, and the ball goes in, the goal does not count. However, possession of the ball is returned to the team which was fouled.

A Player cannot call a foul once the play is over. A play is over when the other team has control of the ball, including when they are in the process of re-setting at the top of the key.

Fouls that are called will result in the Team that was fouled against getting control of the ball, or having an opportunity to re-set a play if it’s a defensive foul. The play will be re-set at the top of the key.

Any player who is overly aggressive, resulting in multiple, obvious or intentional fouls may be dismissed from the game or the Tournament by the Game Warden.

Fouls that are remedied by a turnover or the re-setting of a play do not stop the clock. This should be an incentive to not call frivolous fouls.

The bottom line: govern yourselves, don’t be a jerk to your fellow Teammates and Players, and unless you’re bleeding or blinded, don’t call the foul.